05-25-2016, 07:13 AM
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Release Notes
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05-25-2016, 07:13 AM
Subscribe to this thread if you want to be notified of the release notes for the latest version of Cahoots.
05-25-2016, 07:16 AM
v1.0.0
- NEW: Level Editor working in Unity 5.3 and later. - NEW: Layer Visibility Toggle. - NEW: Custom User Database. - NEW: Supported checkout files on Local Networks. - NEW: Partial support for checkout files on cloud storage (DropBox and OneDrive). - NEW: Integration with Git and setup to support more source control systems in future. Known Issues - DropBox and OneDrive integration is currently a work in progress. Checkout files may take a second or two to sync. - When Unity first loads and opens a previously open scene, if that scene is a Cahoots Level then the level won't be initialised correctly. Performing an unload followed by a load in the Level tab will resolve the issue. - Pulling in changes to a currently loaded Level scene from source control can cause problems when you return to Unity. Please to an unload/load for now to get around the issue to ensure Level is setup ok.
06-06-2016, 07:17 AM
(This post was last modified: 06-06-2016, 07:20 AM by TJ_Clifton.)
v1.0.1
- FIX: Fixed issue where Git did not always provide the last revision for checkout files, which caused issues for users who incorrectly thought they were fully up to date. - FIX: Fixed issue with HideFlags which meant that scripts on GameObejcts in layers that were not checked out would not run. This seems to be a bug in Unity and have set less restrictive HideFlags instead. Known Issues - DropBox and OneDrive integration is currently a work in progress. Checkout files may take a second or two to sync. - When Unity first loads and opens a previously open scene, if that scene is a Cahoots Level then the level won't be initialised correctly. Performing an unload followed by a load in the Level tab will resolve the issue. - Pulling in changes to a currently loaded Level scene from source control can cause problems when you return to Unity. Please to an unload/load for now to get around the issue to ensure Level is setup ok.
06-10-2016, 09:54 AM
v1.0.2
- NEW: Updated ReadMe to include a quick getting started guide. Known Issues - DropBox and OneDrive integration is currently a work in progress. Checkout files may take a second or two to sync. - When Unity first loads and opens a previously open scene, if that scene is a Cahoots Level then the level won't be initialised correctly. Performing an unload followed by a load in the Level tab will resolve the issue. - Pulling in changes to a currently loaded Level scene from source control can cause problems when you return to Unity. Please to an unload/load for now to get around the issue to ensure Level is setup ok. - Legacy Web player not supported.
07-13-2016, 10:26 AM
(This post was last modified: 07-13-2016, 10:26 AM by TJ_Clifton.)
v1.1.0
- NEW: Updated ReadMe to include a quick getting started guide. - NEW: Added Prefab Control. You can now keep check out and manage Prefabs in the same way as you would with Levels. To do this a new Window has been created specially. You can view it at Window->Cahoots->Prefab Control. - NEW: Added ability to create linked layers. Linked layers are links to other baked levels. This allows you a lot more power to create Levels from other Levels. - NEW: Checkout layers immediately on creation. - NEW: (Beta) Support for Unity 5 before 5.3 Scene API was introduced. - FIX: Fixed bug that sometimes failed to get scene names from scene paths correctly. - FIX: Added custom serialization binder to fix issues with deserialising User Database. - FIX: Fixed bug in Cahoots preferences where level and project directories were being saved as system paths rather than project paths. Known Issues - DropBox and OneDrive integration is currently a work in progress. Checkout files may take a second or two to sync. - When Unity first loads and opens a previously open scene, if that scene is a Cahoots Level then the level won't be initialised correctly. Performing an unload followed by a load in the Level tab will resolve the issue. - Pulling in changes to a currently loaded Level scene from source control can cause problems when you return to Unity. Please to an unload/load for now to get around the issue to ensure Level is setup ok. - Legacy Web player not supported. - Attempting to apply changes to prefabs that are not checked out in Unity 5.3.5 and up will not result in instances of the prefabs being reset in the current scene. |
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