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Release Notes
#1
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#2
v1.0.0
- NEW: Level Editor working in Unity 5.3 and later.
- NEW: Layer Visibility Toggle.
- NEW: Custom User Database.
- NEW: Supported checkout files on Local Networks.
- NEW: Partial support for checkout files on cloud storage (DropBox and OneDrive).
- NEW: Integration with Git and setup to support more source control systems in future.

Known Issues
- DropBox and OneDrive integration is currently a work in progress. Checkout files may 
  take a second or two to sync.
- When Unity first loads and opens a previously open scene, if that scene is a Cahoots 
  Level then the level won't be initialised correctly. Performing an unload followed by a 
  load in the Level tab will resolve the issue.
- Pulling in changes to a currently loaded Level scene from source control can cause 
  problems when you return to Unity. Please to an unload/load for now to get around the 
  issue to ensure Level is setup ok.
#3
v1.0.1
- FIX: Fixed issue where Git did not always provide the last revision for checkout files, which caused issues for users who incorrectly thought they were fully up to date.
- FIX: Fixed issue with HideFlags which meant that scripts on GameObejcts in layers that were not checked out would not run. This seems to be a bug in Unity and have set less restrictive HideFlags instead.

Known Issues
- DropBox and OneDrive integration is currently a work in progress. Checkout files may 
  take a second or two to sync.
- When Unity first loads and opens a previously open scene, if that scene is a Cahoots 
  Level then the level won't be initialised correctly. Performing an unload followed by a 
  load in the Level tab will resolve the issue.
- Pulling in changes to a currently loaded Level scene from source control can cause 
  problems when you return to Unity. Please to an unload/load for now to get around the 
  issue to ensure Level is setup ok.
#4
v1.0.2
- NEW: Updated ReadMe to include a quick getting started guide.

Known Issues
- DropBox and OneDrive integration is currently a work in progress. Checkout files may 
  take a second or two to sync.
- When Unity first loads and opens a previously open scene, if that scene is a Cahoots 
  Level then the level won't be initialised correctly. Performing an unload followed by a 
  load in the Level tab will resolve the issue.
- Pulling in changes to a currently loaded Level scene from source control can cause 
  problems when you return to Unity. Please to an unload/load for now to get around the 
  issue to ensure Level is setup ok.
- Legacy Web player not supported.
#5
v1.1.0
- NEW: Updated ReadMe to include a quick getting started guide.
- NEW: Added Prefab Control. You can now keep check out and manage Prefabs in the same way as you would with Levels. To do this a new Window has been created specially. You can view it at Window->Cahoots->Prefab Control.
- NEW: Added ability to create linked layers. Linked layers are links to other baked levels. This allows you a lot more power to create Levels from other Levels.
- NEW: Checkout layers immediately on creation.
- NEW: (Beta) Support for Unity 5 before 5.3 Scene API was introduced.
- FIX:
Fixed bug that sometimes failed to get scene names from scene paths correctly.
- FIX: Added custom serialization binder to fix issues with deserialising User Database.
- FIX: Fixed bug in Cahoots preferences where level and project directories were being saved as system paths rather than project paths.

Known Issues
- DropBox and OneDrive integration is currently a work in progress. Checkout files may
 take a second or two to sync.
- When Unity first loads and opens a previously open scene, if that scene is a Cahoots
 Level then the level won't be initialised correctly. Performing an unload followed by a
 load in the Level tab will resolve the issue.
- Pulling in changes to a currently loaded Level scene from source control can cause
 problems when you return to Unity. Please to an unload/load for now to get around the
 issue to ensure Level is setup ok.
- Legacy Web player not supported.
- Attempting to apply changes to prefabs that are not checked out in Unity 5.3.5 and up will not result in instances of the prefabs being reset in the current scene.


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